Difference between revisions of "VN fnc revive action pickupPlayer"
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|d= Main player picking up action function. Uses [[VN_fnc_revive_conversation]] | |d= Main player picking up action function. Uses [[VN_fnc_revive_conversation]] | ||
− | |s= [] call [[VN_fnc_revive_action_pickupPlayer]] | + | |s= [pickedUpUnit, type] call [[VN_fnc_revive_action_pickupPlayer]] |
− | |p1n= | + | |p1n= pickedUpUnit |
|p1t= object | |p1t= object | ||
|p1d= the unit that the action is being performed on | |p1d= the unit that the action is being performed on |
Latest revision as of 14:31, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Main player picking up action function. Uses VN_fnc_revive_conversation
Syntax
- Syntax
- [pickedUpUnit, type] call VN_fnc_revive_action_pickupPlayer
- Parameters
- pickedUpUnit: Object - the unit that the action is being performed on
- type: Number - the type of performed action:
- 1: action started
- 2: action tick (see VN_fnc_holdActionAdd)
- 3: action completed
- 4: action interrupted
- Return value
- Boolean - true when done
Examples
- Example 1
[cursorObject, 3] call VN_fnc_revive_action_pickupPlayer;