Difference between revisions of "VN fnc revive conversation"

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Revision as of 22:35, 5 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

/*
        FILE: fn_revive_conversation.sqf
        DATE: 18-05-2020
        AUTHOR: Ethan Johnson

        DESCRIPTION:
                Main conversation function, remote execs dynamic audio fucntion to clients
        PARAMETERS:
                (0): OBJECT - The object playing the audio
                (1): STRING - The action context to determine which audio to play
        RETURNS:
                NONE
*/

(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_revive_conversation;
Return value
Nothing

Examples

Example 1
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