Difference between revisions of "VN fnc endMission"

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(Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= vn_end_functions |d= <pre>End mission with either a fade to black or a cinematic outro.</pre> |s= [_endName,_win,_f...")
 
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|p3n=_fade
 
|p3n=_fade
 
|p3t=BOOL/NUMBER
 
|p3t=BOOL/NUMBER
|p3d=NUMBER to fade to black in X seconds, BOOL to do special outro.
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|p3d=NUMBER to fade to black in X seconds (will not play music), BOOL to do special outro (with music if enabled).
 
|p3v=true
 
|p3v=true
  

Latest revision as of 22:36, 2 July 2024

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

End mission with either a fade to black or a cinematic outro.

Syntax

Syntax
[_endName,_win,_fade,_playMusic,_cancelTasks,_end_code] call VN_fnc_endMission;
Parameters
_endName: String - (Optional, default "end1") CfgDebriefing class which is used as the mission ending template.
_win: Boolean - (Optional, default true) Win/Loss.
_fade: BOOL/NUMBER - (Optional, default true) NUMBER to fade to black in X seconds (will not play music), BOOL to do special outro (with music if enabled).
_playMusic: Boolean - (Optional, default true) BOOL to play music.
_cancelTasks: Boolean - (Optional, default false) BOOL to cancel tasks that haven't been completed.
_end_code: Code - (Optional, default {true}) CODE to call after splash, but before debriefing screen shows.
Return value
Boolean - Function reached the end.

Examples

Example 1
["end1"] call vn_fnc_endMission;