Difference between revisions of "VN fnc revive dynamic audio"
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Lou Montana (talk | contribs) (Page filling) |
Lou Montana (talk | contribs) (Page filling) |
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|p3n= isLongDistance | |p3n= isLongDistance | ||
|p3t= boolean | |p3t= boolean | ||
− | |p3d= if distance audio should be played. Should only | + | |p3d= if distance audio should be played. Should only use {{Biki|true}} if action is "help" (from [[VN_fnc_revive_conversation]]) |
|p3v= | |p3v= | ||
Latest revision as of 18:02, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Play an audio file including long-distance (up to 200m from camera's position) version if required, works for normal play, Splendid™ Camera & Zeus.
Syntax
- Syntax
- [speaker, soundClass, isLongDistance] call VN_fnc_revive_dynamic_audio
- Parameters
- speaker: Object - object that will say3D soundClass
- soundClass: String - audio class to `say3d` from the object
- isLongDistance: Boolean - if distance audio should be played. Should only use true if action is "help" (from VN_fnc_revive_conversation)
- Return value
- Nothing
Examples
- Example 1
[driver sogJeep, "helloThere", false] call VN_fnc_revive_dynamic_audio;