Difference between revisions of "VN fnc revive conversation"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Page filling) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(One intermediate revision by the same user not shown) | |||
Line 44: | Line 44: | ||
|r1d= | |r1d= | ||
− | |x1= <code>[player, "heal"] call VN_fnc_revive_conversation;</code> | + | |x1= <code>[player, "heal"] call [[VN_fnc_revive_conversation]];</code> |
}} | }} |
Latest revision as of 20:18, 26 February 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Main conversation function, remote execs dynamic audio function to clients. Uses VN_fnc_revive_dynamic_audio.
Syntax
- Syntax
- [speaker, type] call VN_fnc_revive_conversation
- Parameters
- speaker: Object - the object playing the audio
- type: String - the action context to determine which audio to play. Can be one of:
- "help"
- "heal"
- "unload_player"
- "drag_player"
- "undrag_player"
- "revive"
- "pickup_player"
- "drop_player"
- "load_player"
- "movement"
- "dragged"
- "carried"
- "healed"
- "general"
- Return value
- Nothing
Examples
- Example 1
[player, "heal"] call VN_fnc_revive_conversation;