Difference between revisions of "VN fnc revive action dragPlayer client"
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Lou Montana (talk | contribs) m (Lou Montana moved page VN fnc revive action dragplayer client to VN fnc revive action dragPlayer client: name standard) |
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{{Function | {{Function | ||
|v= 1.00 | |v= 1.00 | ||
− | | | + | |author= Ethan Johnson |
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+ | |a= global | ||
− | |e= | + | |e= global |
|g1= advanced_revive_functions | |g1= advanced_revive_functions | ||
− | |d= | + | |d= Client function for the dragging of a player, sets their animation & changes their direction to make sure they face the correct direction. |
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− | |s= [] call [[ | + | |s= [dragged] call [[VN_fnc_revive_action_dragPlayer_client]] |
− | |p1n= | + | |p1n= dragged |
− | |p1t= | + | |p1t= object |
− | |p1d= | + | |p1d= dragged unit which will play animation & be turned around |
|p1v= | |p1v= | ||
Line 40: | Line 28: | ||
|r1d= | |r1d= | ||
− | |x1= <code> | + | |x1= <code>[cursorObject] call [[VN_fnc_revive_action_dragPlayer_client]];</code> |
}} | }} |
Latest revision as of 13:49, 30 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Client function for the dragging of a player, sets their animation & changes their direction to make sure they face the correct direction.
Syntax
- Syntax
- [dragged] call VN_fnc_revive_action_dragPlayer_client
- Parameters
- dragged: Object - dragged unit which will play animation & be turned around
- Return value
- Nothing
Examples
- Example 1
[cursorObject] call VN_fnc_revive_action_dragPlayer_client;