Difference between revisions of "VN ms fnc persistentPlayerGroups"
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{{Function | {{Function | ||
|v= 1.00 | |v= 1.00 | ||
− | | | + | |author= Wyqer, veteran29 |
− | | | + | |a= |
− | | | + | |e= global |
− | | | + | |n= server |
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− | |||
− | + | |g1= general | |
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− | + | |d= Prevents player groups from being deleted when the last group player unit disconnects from the server. | |
− | |s= [] call [[ | + | |s= [] call [[VN_ms_fnc_persistentPlayerGroups]] |
|p1n= | |p1n= | ||
Line 38: | Line 27: | ||
|p2v= | |p2v= | ||
− | |r1t= | + | |r1t= boolean |
− | |r1d= | + | |r1d= function's success |
− | |x1= <code> | + | |x1= <code>[] call [[VN_ms_fnc_persistentPlayerGroups]]</code> |
}} | }} |
Latest revision as of 21:53, 25 February 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
Prevents player groups from being deleted when the last group player unit disconnects from the server.
Syntax
- Syntax
- [] call VN_ms_fnc_persistentPlayerGroups
- Return value
- Boolean - function's success
Examples
- Example 1
[] call VN_ms_fnc_persistentPlayerGroups