Difference between revisions of "VN fnc module UI gestureMenu init custom"

From Savage Game Design Wiki
Jump to navigation Jump to search
m (Text replacement - " {{Function" to "Category:TODO {{Function")
m (Text replacement - "]]; |p1n=" to "]] |p1n=")
Line 40: Line 40:
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
  
|s= [] call [[VN_fnc_module_UI_gestureMenu_init_custom]];
+
|s= [] call [[VN_fnc_module_UI_gestureMenu_init_custom]]
  
 
|p1n=
 
|p1n=

Revision as of 21:14, 20 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
Argument(s): n/a
Effect(s): unknown

Description

/* ----------------------------------------------------------------------------
Function: vn_fnc_module_UI_gestureMenu_init_custom

Description:
	- Loads up the CUSTOM Version for the Gesture-Wheelmenu
	- Adds Keyhandler - Standardbutton: Z/Y (The one between "T" and "U"...)

Parameters:
	0	-	OBJECT	-	The Logic/Module, that calls this function
	1	-	OBJECT	-	(NOT USED) assigned Object
	2	-	BOOL	-	is activated? ( https://community.bistudio.com/wiki/Modules -> "isDisposable" )

Example:
	(autohandled by a placed Module!!)
	[
		"_logic",
		"_unit",
		"_activated"
	] call vn_fnc_module_UI_gestureMenu_init_custom;

Returns:
	- Nothing

Author:
Dscha
---------------------------------------------------------------------------- */
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_module_UI_gestureMenu_init_custom
Return value
Nothing

Examples

Example 1
-