Difference between revisions of "VN ms module fnc vehicleRespawn add"
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Lou Montana (talk | contribs) m (Text replacement - " {{Function" to "Category:TODO {{Function") |
Lou Montana (talk | contribs) m (Text replacement - "]]; |p1n=" to "]] |p1n=") |
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</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small> | </pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small> | ||
− | |s= [] call [[vn_ms_module_fnc_vehicleRespawn_add]] | + | |s= [] call [[vn_ms_module_fnc_vehicleRespawn_add]] |
|p1n= | |p1n= |
Revision as of 21:14, 20 January 2021
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
/* Author: Wyqer, veteran29 Date: 2019-06-21 Description: Adds vehicle to VN Vehicle respawn system. Parameter(s): _vehicle - Vehicle to respawn [OBJECT, defaults to objNull] _respawnDelay - Respawn delay in seconds [NUMBER, defaults to 30] _abandonDistance - Abandon distance [NUMBER, defaults to 1000] _adandonTime - Abandon time in seconds (0 = disabled)[NUMBER, defaults to 0] _respawnImmobilized - Respawn when vehicle unable to move [BOOL, defaults to true] _notification - Notifiy player about respawn [BOOL, defaults to true] _initCode - Code to be executed upon respawn (args: <old>, <new>) [CODE, defaults to {}] _name - Name used in respawn notification [STRING, defaults to ""] Returns: Vehicle was added to respawn system [BOOL] */(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call vn_ms_module_fnc_vehicleRespawn_add
- Return value
- Nothing
Examples
- Example 1
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