Difference between revisions of "VN ms module fnc vehicleRespawn add"

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Revision as of 18:35, 5 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

/*
    Author: Wyqer, veteran29
    Date: 2019-06-21

    Description:
        Adds vehicle to VN Vehicle respawn system.

    Parameter(s):
        _vehicle            - Vehicle to respawn                    [OBJECT, defaults to objNull]
        _respawnDelay       - Respawn delay in seconds              [NUMBER, defaults to 30]
        _abandonDistance    - Abandon distance                      [NUMBER, defaults to 1000]
        _adandonTime        - Abandon time in seconds (0 = disabled)[NUMBER, defaults to 0]
        _respawnImmobilized - Respawn when vehicle unable to move   [BOOL, defaults to true]
        _notification       - Notifiy player about respawn          [BOOL, defaults to true]
        _initCode           - Code to be executed upon respawn (args: <old>, <new>) [CODE, defaults to {}]
        _name               - Name used in respawn notification     [STRING, defaults to ""]

    Returns:
        Vehicle was added to respawn system [BOOL]
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call vn_ms_module_fnc_vehicleRespawn_add;
Return value
Nothing

Examples

Example 1
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