Vn_ms_fnc_tracker_receiveNoise
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
Handle client generated noise.
Syntax
- Syntax
- [_shooter,_distance] call vn_ms_fnc_tracker_receiveNoise;
- Parameters
- _shooter: Object - (Optional, default
objNull
) Unit that made the noise - _distance: Number - (Optional, default
0
) Hearable noise distance - Return value
- Boolean - Function reached the end