Vn_ms_fnc_tracker_onPlayerFired

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by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

Handles fired event to notify patrolling units etc.

Syntax

Syntax
[_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner] call vn_ms_fnc_tracker_onPlayerFired;
Parameters
_unit: Object - Object the event handler is assigned to
_weapon: String - Fired weapon
_muzzle: String - Muzzle that was used
_mode: String - Current mode of the fired weapon
_ammo: String - Ammo used
_magazine: String - magazine name which was used
_projectile: Object - Object of the projectile that was shot out
_gunner: Object - Gunner whose weapons are firing
Return value
Nothing