Vn_ms_fnc_tracker_onPlayerFired
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Wyqer, veteran29 |
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Description
Handles fired event to notify patrolling units etc.
Syntax
- Syntax
- [_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner] call vn_ms_fnc_tracker_onPlayerFired;
- Parameters
- _unit: Object - Object the event handler is assigned to
- _weapon: String - Fired weapon
- _muzzle: String - Muzzle that was used
- _mode: String - Current mode of the fired weapon
- _ammo: String - Ammo used
- _magazine: String - magazine name which was used
- _projectile: Object - Object of the projectile that was shot out
- _gunner: Object - Gunner whose weapons are firing
- Return value
- Nothing