Vn_ms_fnc_forceCampaignFace

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by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

Forces the desired face to the player unit for the campaign.

Syntax

Syntax
[] call vn_ms_fnc_forceCampaignFace;
Return value
Boolean - Function reached the end

Examples

Example 1
[] call vn_ms_fnc_forceCampaignFace;