VN_ms_fnc_sfx_radioHint

From Savage Game Design Wiki
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): global
Effect(s): global

Description

Plays given radio hint to given group. Requires a hint entity in the mission. Uses VN_ms_fnc_sfx_playRadioConv.

Syntax

Syntax
[missionId, hintId, group] call VN_ms_fnc_sfx_radioHint
Parameters
missionId: String - mission number
hintId: String - hint identifier
group: Group or Array - (Optional, default grpNull) the group to receive the hint
Return value
Boolean - function's success

Examples

Example 1
["01", "05", sogGroup] call VN_ms_fnc_sfx_radioHint;