VN_ms_fnc_aoTeleport

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by Wyqer, veteran29
Argument(s): n/a
Effect(s): global

Description

Teleports the player to the given position. Can spawn an ambient helicopter (uses VN_ms_fnc_spawnAmbHeli).

Syntax

Syntax
[pos, radius, heliClass] call VN_ms_fnc_aoTeleport
Parameters
pos: Array - centre position to which the unit should be teleported
radius: Number - (Optional, default 10) exact distance from pos at a random (360°) angle
heliClass: String - (Optional, default "") helicopter classname - if empty, no helicopter will be spawned
Return value
Boolean - function's success

Examples

Example 1
[getPos sogLeader, 5] call VN_ms_fnc_aoTeleport;
Example 2
[getPos sogLeader, 5, "VN_b_air_CH34_04_04"] call VN_ms_fnc_aoTeleport;