VN_fnc_revive_zeus_heal
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Zeus healing module. Stops bleeding of the targeted unit.
Syntax
- Syntax
- [logic, units, isActivated] call VN_fnc_revive_zeus_heal
- Parameters
- logic: Object - the module logic
- units: Array of Object - synchronised units
- isActivated: Boolean - (Optional, default
true
) is the module activated - Return value
- Nothing
Examples
- Example 1
[module, units group player, true] call VN_fnc_revive_zeus_heal;