VN_fnc_melee_offset
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Kerc/IFA3 & Ethan Johnson |
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Description
Get position offset from selection.
Syntax
- Syntax
- [_selection,_offset,_player,_handgun,_custom_dir_vector] call VN_fnc_melee_offset;
- Parameters
- _selection: String - (Optional, default
""
) Selection to use for the offset - _offset: Array - (Optional, default
[0,0,0]
) Relative offset - _player: Object - (Optional, default
PLAYER
) Player object - _handgun: Boolean - (Optional, default
FALSE
) Should the handgun angle offset be added - _custom_dir_vector: Array - (Optional, default
[]
) Custom direction vector for special animaions - Return value
- Array - Relative offset
Examples
- Example 1
- ["head", [0,0,1], player, 90] call vn_fnc_melee_offset;