VN_fnc_log_openLogisticsInventory

From Savage Game Design Wiki
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): local

Description

Opens logistics inventory of the vehicle passed to this function. Also used when inventory is reloaded e.g when an item is taken out of a inventory that is in use.

Syntax

Syntax
[player, vehicle] call VN_fnc_log_openlogisticsinventory
Parameters
player: Object - player object - mandatory but not used
vehicle: Object - vehicle from which inventory will be opened
Return value
Boolean - true when

Examples

Example 1
[player, sogJeep] call VN_fnc_log_openLogisticsInventory;