VN_fnc_fruit_destruct

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Play random hit sound. Sound can be customized by providing file path in 2nd parameter.

Syntax

Syntax
[_obj,_soundType] call VN_fnc_fruit_destruct;
Parameters
_obj: Object - Object the script is attached to.
_soundType: String - Path to sound file.
Return value
Nothing