VN_fnc_fired_refuel

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Fired eventhandler which will delete the projectile and refuel the vehicle back to full fuel.

Syntax

Syntax
[_vehicle,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner,_drop] call VN_fnc_fired_refuel;
Parameters
_vehicle: Object - (Optional, default OBJNULL) Vehicle firing the weapon
_weapon: String - (Optional, default "") Weapon that is fired
_muzzle: String - (Optional, default "") Weapon muzzle that is fired
_mode: String - (Optional, default "") Weapon mode
_ammo: String - (Optional, default "") Weapon ammo that is fired
_magazine: String - (Optional, default "") Weapon magazine that is fired
_projectile: Object - (Optional, default OBJNULL) Weapon magazine that is fired
_gunner: Object - (Optional, default OBJNULL) Object that fired the weapon
_drop: Boolean - (Optional, default FALSE) Should the projectile be dropped
Return value
Boolean - Function reached the end