VN_fnc_artillery_heli
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Spawns a helicopter with predetermined settings from the artillery module GUI
Syntax
- Syntax
- [_i,_planeCfg,_vehicle_class,_start_pos,_end_pos,_amount_index,_magazine,_unit,_illumination] call VN_fnc_artillery_heli;
- Parameters
- _i: Number - Index of this heli's run
- _planeCfg: Config - Heli config
- _vehicle_class: String - Plane classname
- _start_pos: Array - Start position for the run
- _end_pos: Array - End position for the run
- _amount_index: Number - Number of total runs
- _magazine: Array - Array of magazines which will be fired from the vehicle
- _unit: Object - Unit that called the artillery
- _illumination: Boolean - Is the artillery run an illumination run
- Return value
- Boolean - Function reached the end
Examples
- Example 1
[0, configfile >> "cfgvehicles" >> "aircraft_class", "aircraft_class", [0,0,0], [100,100,0], 0, ["rockets"], player, false] call vn_fnc_artillery_heli