VN_fnc_ambient_audio_loop

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Creates and adds a loop to the internal BIS_fnc_loop which will check if any sounds should be playing.

Syntax

Syntax
[] call VN_fnc_ambient_audio_loop;
Return value
Boolean - Function reached the end

Examples

Example 1
[] call vn_fnc_ambient_audio_loop;