Difference between revisions of "Vn ms fnc cacheLayer"

From Savage Game Design Wiki
Jump to navigation Jump to search
(Created page with "{{Function |v= 1.00 |author=Wyqer, veteran29 |a= |e= |g1= general |d= <pre>Toggle caching of editor layer.</pre> |s= [] call vn_ms_fnc_cacheLayer; |p1n=_layer |p1t=S...")
 
 
Line 11: Line 11:
 
|d= <pre>Toggle caching of editor layer.</pre>
 
|d= <pre>Toggle caching of editor layer.</pre>
  
|s= [] call [[vn_ms_fnc_cacheLayer]];
+
|s= [_layer,_cached] call [[vn_ms_fnc_cacheLayer]];
  
 
|p1n=_layer
 
|p1n=_layer

Latest revision as of 23:35, 4 May 2022

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Wyqer, veteran29
Argument(s): n/a
Effect(s): unknown

Description

Toggle caching of editor layer.

Syntax

Syntax
[_layer,_cached] call vn_ms_fnc_cacheLayer;
Parameters
_layer: String - (Optional, default "") Layer name.
_cached: Boolean - (Optional, default true) Caching state.
Return value
Nothing

Examples

Example 1
["myEditorLayer", false] call vn_ms_fnc_cacheLayer