VN_fnc_zeus_ordnance

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by Ethan Johnson
Argument(s): global
Effect(s): global

Description

Ordnance function which allows zeus modules to fire ordnance.

Syntax

Syntax
[logic, units, isActivated] call VN_fnc_zeus_ordnance
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_zeus_ordnance;