VN_fnc_whitelisted_arsenal_client
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← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
/* FILE: fn_whitelisted_arsenal_client.sqf DATE: 27-07-2019 AUTHOR: Ethan Johnson DESCRIPTION: Adds all client stuff for the whitelisted arsenal funtions PARAMETERS: NONE RETURNS: NONE */ waitUntil {!isNil "vn_whitelisted_arsenal_loadouts" && {!isNil "vn_whitelisted_arsenal_parameter"}}; private _equipment = (vn_whitelisted_arsenal_parameter#3); vn_customarsenalopening = false; private _vn_arsenalopened_function = { params [["_display",displayNull,[displayNull]]]; private _is_zeus = !isNull (findDisplay 312); private _is_admin = call BIS_fnc_admin >= 2; switch true do { case (!vn_customarsenalopening && {_is_zeus}): { ["showMessage", [_display, localize "STR_VN_WA_FEEDBACK_ARSENAL_ACCESS_ZEUS"]] call bis_fnc_arsenal; false }; case (!vn_customarsenalopening && {_is_admin}): { ["showMessage", [_display, localize "STR_VN_WA_FEEDBACK_ARSENAL_ACCESS_ADMIN"]] call bis_fnc_arsenal; false }; case !vn_customarsenalopening: { cutText ["", "BLACK FADED", 0]; waitUntil{!(isNull (uinamespace getvariable ["RscDisplayArsenal",displayNull]))}; (uinamespace getvariable "RscDisplayArsenal") closeDisplay 2; vn_customarsenalopening = true; [] spawn { [player] call vn_fnc_whitelisted_arsenal_calculate_access; ["Open",[false, vn_whitelisted_arsenal_player_whitelist_object, player]] call bis_fnc_arsenal; waitUntil{!(isNull (uinamespace getvariable ["RscDisplayArsenal",displayNull]))}; cutText ["", "BLACK IN", 0.2]; vn_customarsenalopening = false; [(uinamespace getvariable "RscDisplayArsenal")] call vn_fnc_whitelisted_arsenal_override; }; true }; }; }; //Check if the equipment should be restricted if (_equipment in [0,2]) then { [ missionnamespace, "arsenalOpened", _vn_arsenalopened_function ] call BIS_fnc_addScriptedEventHandler; }; //Check if the vehicles should be restricted if (_equipment in [1,2]) then { player addEventHandler ["GetInMan", { params ["_unit", "_role", "_vehicle", "_turret"]; [player] call vn_fnc_whitelisted_arsenal_calculate_access; [_vehicle] call vn_fnc_whitelisted_arsenal_vehicle_eject; }]; player addEventHandler ["SeatSwitchedMan", { params ["_unit1", "_unit2", "_vehicle"]; [player] call vn_fnc_whitelisted_arsenal_calculate_access; [_vehicle] call vn_fnc_whitelisted_arsenal_vehicle_eject; }]; };(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)
Syntax
- Syntax
- [] call VN_fnc_whitelisted_arsenal_client
- Return value
- Nothing
Examples
- Example 1
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