Difference between revisions of "VN fnc vn close doors on exit"

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     When a player leaves the vehicle, close the relevant doors if they're open.
 
     When a player leaves the vehicle, close the relevant doors if they're open.
 
     Fixes a bug whereby `moveOut` before a door animation has completed leaves the door open.
 
     Fixes a bug whereby `moveOut` before a door animation has completed leaves the door open.
 
+
</pre>
 
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
 
 
 
|s= [_vehicle,_role,_unit,_turretPath] call [[VN_fnc_vn_close_doors_on_exit]];
 
|s= [_vehicle,_role,_unit,_turretPath] call [[VN_fnc_vn_close_doors_on_exit]];
  

Latest revision as of 20:04, 26 April 2022

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

    When a player leaves the vehicle, close the relevant doors if they're open.
    Fixes a bug whereby `moveOut` before a door animation has completed leaves the door open.

Syntax

Syntax
[_vehicle,_role,_unit,_turretPath] call VN_fnc_vn_close_doors_on_exit;
Parameters
_vehicle: Object - (Optional, default OBJNULL) Vehicle that has doors
_role: String - (Optional, default "") Role of the unit that exited the vehicle
_unit: Object - (Optional, default OBJNULL) Unit the called the eventhandler
_turretPath: Array - (Optional, default []) Role of the unit that exited the vehicle
Return value
Boolean - Function reached the end

Examples

Example 1
[_vehicle,_role,_unit,_turretPath] call VN_fnc_vn_close_doors_on_exit