VN_fnc_traps_punji

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Revision as of 20:52, 9 May 2022 by Slow (talk | contribs) (Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= vn_traps_functions |d= <pre>Animates punji trap after it is set off.</pre> |s= [_object,_owner,,_position] call V...")
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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Animates punji trap after it is set off.

Syntax

Syntax
[_object,_owner,,_position] call VN_fnc_traps_punji;
Parameters
_object: Object - (Optional, default OBJNULL) Trap object
_owner: Object - (Optional, default OBJNULL) Unit who placed trap
UNKNOWN
_position: Array - (Optional, default [0,0,0]) Mine position
Return value
Boolean - Function reached the end

Examples

Example 1
AmmoHit = "_this call vn_fnc_traps_punji;";