Difference between revisions of "VN fnc traps punji"
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(Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= vn_traps_functions |d= <pre>Animates punji trap after it is set off.</pre> |s= [_object,_owner,,_position] call V...") |
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Latest revision as of 20:52, 9 May 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
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Description
Animates punji trap after it is set off.
Syntax
- Syntax
- [_object,_owner,,_position] call VN_fnc_traps_punji;
- Parameters
- _object: Object - (Optional, default
OBJNULL
) Trap object - _owner: Object - (Optional, default
OBJNULL
) Unit who placed trap - UNKNOWN
- _position: Array - (Optional, default
[0,0,0]
) Mine position - Return value
- Boolean - Function reached the end
Examples
- Example 1
AmmoHit = "_this call vn_fnc_traps_punji;";