VN_fnc_sam_dynamic_audio

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): local

Description

Play situational awareness audio locally on user's client based on predefined conditions; works for normal play, Splendid Camera & Zeus.

Syntax

Syntax
[source, soundClass] call VN_fnc_sam_dynamic_audio
Parameters
source: Object
soundClass: String
Return value
Nothing

Examples

Example 1
[player, "mySound"] call VN_fnc_sam_dynamic_audio