https://wiki.sogpf.com/index.php?title=VN_fnc_sa2_fired&feed=atom&action=history
VN fnc sa2 fired - Revision history
2024-03-28T20:23:36Z
Revision history for this page on the wiki
MediaWiki 1.33.0
https://wiki.sogpf.com/index.php?title=VN_fnc_sa2_fired&diff=9725&oldid=prev
Slow at 19:57, 26 April 2022
2022-04-26T19:57:34Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 19:57, 26 April 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57" >Line 57:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|r1d= function reached the end</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|r1d= function reached the end</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|x1= [player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|x1= <ins class="diffchange diffchange-inline"><code></ins>[player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired<ins class="diffchange diffchange-inline"></code></ins></div></td></tr>
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Slow
https://wiki.sogpf.com/index.php?title=VN_fnc_sa2_fired&diff=9724&oldid=prev
Slow: Created page with "{{Function |v= 1.00 |author= Ethan Johnson |a= |e= |g1= weapon_functions |d= SA2 fired eventhandler function, does not use all parameters from the fired eventhandler |s=..."
2022-04-26T18:30:07Z
<p>Created page with "{{Function |v= 1.00 |author= Ethan Johnson |a= |e= |g1= weapon_functions |d= SA2 fired eventhandler function, does not use all parameters from the fired eventhandler |s=..."</p>
<p><b>New page</b></p><div>{{Function<br />
<br />
|v= 1.00<br />
<br />
|author= Ethan Johnson<br />
|a=<br />
<br />
|e=<br />
<br />
|g1= weapon_functions<br />
<br />
|d= SA2 fired eventhandler function, does not use all parameters from the fired eventhandler<br />
<br />
|s= [player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired<br />
|p1n= _unit<br />
|p1t= object<br />
|p1d= Unit which the eventhandler is attached to.<br />
|p1v= OBJNULL<br />
<br />
|p2n= _weapon<br />
|p2t= STRING<br />
|p2d= Weapon classname of the fired weapon.<br />
|p2v= ""<br />
<br />
|p3n= _muzzle<br />
|p3t= STRING<br />
|p3d= Muzzle of the fired weapon.<br />
|p3v= ""<br />
<br />
|p4n= _mode<br />
|p4t= STRING<br />
|p4d= Mode of the fired weapon.<br />
|p4v= ""<br />
<br />
|p5n= _ammo<br />
|p5t= STRING<br />
|p5d= Ammo of the fired weapon.<br />
|p5v= ""<br />
<br />
<br />
|p6n= _magazine<br />
|p6t= STRING<br />
|p6d= Magazine of the fired weapon.<br />
|p6v= ""<br />
<br />
|p7n= _projectile<br />
|p7t= STRING<br />
|p7d= Projectile of the fired weapon.<br />
|p7v= ""<br />
<br />
|p8n= _gunner<br />
|p8t= OBJECT<br />
|p8d= Unit that insigated the fired eventhandler.<br />
|p8v= OBJNULL<br />
<br />
|r1t= boolean<br />
|r1d= function reached the end<br />
<br />
|x1= [player, "weapon", "muzzle", "mode", "ammo", "magazine", "projectile", gunner] call vn_fnc_sa2_fired<br />
}}</div>
Slow