VN_fnc_revive_zeus_revive

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): local
Effect(s): global

Description

Zeus revive module. Stops bleeding and incapacitated state of the targeted unit.

Syntax

Syntax
[logic, units, isActivated] call VN_fnc_revive_zeus_revive
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_revive_zeus_revive;