Difference between revisions of "VN fnc revive zeus revive"

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m (Text replacement - " {{Function" to "Category:TODO {{Function")
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</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
  
|s= [] call [[VN_fnc_revive_zeus_revive]];
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|s= [] call [[VN_fnc_revive_zeus_revive]]
  
 
|p1n=
 
|p1n=

Revision as of 21:21, 20 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

/*
        FILE: fn_revive_zeus_revive.sqf
        DATE: 18-05-2020
        AUTHOR: Ethan Johnson

        DESCRIPTION:
                Zeus revive module
        PARAMETERS:
                (0): OBJECT - Logic object
                (1): ARRAY - Array of units
                (2): BOOL - Logic activated
        RETURNS:
                NONE
*/

(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_revive_zeus_revive
Return value
Nothing

Examples

Example 1
-