VN_fnc_revive_terminal_animation

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Plays revive animation for the specified unit.

Syntax

Syntax
[_unit] call VN_fnc_revive_terminal_animation;
Parameters
_unit: Object - (Optional, default objnull) Unit to play animation on
Return value
Nothing