VN_fnc_revive_dynamic_audio

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): local

Description

Play an audio file including long-distance (up to 200m from camera's position) version if required, works for normal play, Splendid™ Camera & Zeus.

Syntax

Syntax
[speaker, soundClass, isLongDistance] call VN_fnc_revive_dynamic_audio
Parameters
speaker: Object - object that will say3D soundClass
soundClass: String - audio class to `say3d` from the object
isLongDistance: Boolean - if distance audio should be played. Should only use true if action is "help" (from VN_fnc_revive_conversation)
Return value
Nothing

Examples

Example 1
[driver sogJeep, "helloThere", false] call VN_fnc_revive_dynamic_audio;