Difference between revisions of "VN fnc revive dynamic audio"

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Revision as of 18:34, 5 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

/*
        FILE: fn_revive_dynamic_audio.sqf
        DATE: 25-10-2019
        AUTHOR: Ethan Johnson

        DESCRIPTION:
                Play an audio file including distance version if required, works for normal play, splended camera & zeus.
        PARAMETERS:
                (0): TEXT - Audio class to `say3d` from the object
                (1): OBJECT - Object to `say3d` the audio
                (2): BOOL - If distance audio should be played. Should only return true if action is calling for help
        RETURNS:
                NONE
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_revive_dynamic_audio;
Return value
Nothing

Examples

Example 1
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