Difference between revisions of "VN fnc revive detachunit local"
Jump to navigation
Jump to search
(Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= advanced_revive_functions |d= <pre>Client version of the detachunit function, uncons the player & fixes their an...") |
(No difference)
|
Latest revision as of 21:08, 26 April 2022
← back to Functions | Introduced in S.O.G. Prairie Fire v1.00 by Ethan Johnson |
|
Description
Client version of the detachunit function, uncons the player & fixes their animation.
Syntax
- Syntax
- [_unit] call VN_fnc_revive_detachunit_local;
- Parameters
- _unit: Object - Unit which is detached from its carrier
- Return value
- Boolean - Function reached the end
Examples
- Example 1
[player] call vn_fnc_revive_detach_local;