VN_fnc_revive_detachunit

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Takes unit and detaches any attached objects which are incapicated players / ai.

Syntax

Syntax
[_unit,_attached] call VN_fnc_revive_detachunit;
Parameters
_unit: Object - Unit that is the attached unit OR Unit that has others attached
_attached: Boolean - Use attached units from the original unit
Return value
Boolean - Function reached the end

Examples

Example 1
[player, true] call vn_fnc_revive_detachunit