Difference between revisions of "VN fnc revive action heal"

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{{Function
 
{{Function
  
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|g1= advanced_revive_functions
 
|g1= advanced_revive_functions
  
|d= <pre>/*
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|d= Main player heal action function. Uses [[VN_fnc_revive_conversation]].
        FILE: fn_revive_action_heal.sqf
 
        DATE: 18-05-2020
 
        AUTHOR: Ethan Johnson
 
 
 
        DESCRIPTION:
 
                Main player heal action function
 
        PARAMETERS:
 
                (0): OBJECT - The unit that the action is being performed on
 
                (1): NUMBER - The type of action that is being performed
 
        RETURNS:
 
                BOOL
 
*/
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
  
|s= [] call [[VN_fnc_revive_action_heal]];
+
|s= [healedUnit, type] call [[VN_fnc_revive_action_heal]]
  
|p1n=
+
|p1n= healedUnit
|p1t=
+
|p1t= object
|p1d=
+
|p1d= the unit that the action is being performed on
 
|p1v=
 
|p1v=
  
|p2n=
+
|p2n= type
|p2t=
+
|p2t= number
|p2d=
+
|p2d= the type of performed action:
 +
* 1: action started
 +
* 2: action tick (see [[VN_fnc_holdActionAdd]])
 +
* 3: action completed
 +
* 4: action interrupted
 
|p2v=
 
|p2v=
  
|r1t=
+
|r1t= boolean
|r1d=
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|r1d= {{Biki|true}} when done
  
|x1= <code>-</code>
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|x1= <code>[cursorObject, 3] call [[VN_fnc_revive_action_heal]];</code>
 
}}
 
}}

Latest revision as of 14:15, 30 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Main player heal action function. Uses VN_fnc_revive_conversation.

Syntax

Syntax
[healedUnit, type] call VN_fnc_revive_action_heal
Parameters
healedUnit: Object - the unit that the action is being performed on
type: Number - the type of performed action:
  • 1: action started
  • 2: action tick (see VN_fnc_holdActionAdd)
  • 3: action completed
  • 4: action interrupted
Return value
Boolean - true when done

Examples

Example 1
[cursorObject, 3] call VN_fnc_revive_action_heal;