Difference between revisions of "VN fnc revive action heal"

From Savage Game Design Wiki
Jump to navigation Jump to search
m (Text replacement - " {{Function" to "Category:TODO {{Function")
m (Text replacement - "]]; |p1n=" to "]] |p1n=")
Line 27: Line 27:
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
  
|s= [] call [[VN_fnc_revive_action_heal]];
+
|s= [] call [[VN_fnc_revive_action_heal]]
  
 
|p1n=
 
|p1n=

Revision as of 21:14, 20 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

/*
        FILE: fn_revive_action_heal.sqf
        DATE: 18-05-2020
        AUTHOR: Ethan Johnson

        DESCRIPTION:
                Main player heal action function
        PARAMETERS:
                (0): OBJECT - The unit that the action is being performed on
                (1): NUMBER - The type of action that is being performed
        RETURNS:
                BOOL
*/
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_revive_action_heal
Return value
Nothing

Examples

Example 1
-