VN_fnc_revive_action_dragPlayer_client

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): global

Description

Client function for the dragging of a player, sets their animation & changes their direction to make sure they face the correct direction.

Syntax

Syntax
[dragged] call VN_fnc_revive_action_dragPlayer_client
Parameters
dragged: Object - dragged unit which will play animation & be turned around
Return value
Nothing

Examples

Example 1
[cursorObject] call VN_fnc_revive_action_dragPlayer_client;