VN_fnc_module_tunnel

From Savage Game Design Wiki
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): global

Description

Tunnel entrance module.

Syntax

Syntax
[logic, units, isActivated] call VN_fnc_module_tunnel
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units, unused
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_module_tunnel;