VN_fnc_module_onslaught

From Savage Game Design Wiki
Revision as of 22:12, 20 January 2021 by Lou Montana (talk | contribs) (Fix parameters)
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): global

Description

Module init for the Onslaught module system, gathers and spawns units at predefined spawn points and gives them their tactic orders.

Syntax

Syntax
[logic, units, isActivated] call VN_fnc_module_onslaught
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_module_onslaught