Difference between revisions of "VN fnc module artillery"

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[[Category:TODO]]
 
 
{{Function
 
{{Function
  
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|author= Ethan Johnson
 
|author= Ethan Johnson
  
|a=
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|a= global
  
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|e= local
  
 
|g1= master_functions
 
|g1= master_functions
  
|d= <pre>/*
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|d= Setup function for the artillery module system.
        FILE: fn_module_artillery.sqf
 
        DATE: 18-05-2020
 
        AUTHOR: Ethan Johnson
 
 
 
        DESCRIPTION:
 
                Setup function for the artillery module system
 
        PARAMETERS:
 
(0): OBJECT - Logic object
 
(1): ARRAY - Array of units
 
(2): BOOL - Logic activated
 
        RETURNS:
 
                NONE
 
*/
 
 
 
</pre><small>''(Placeholder description extracted from the function header by '''LM_exportFunctionsToWiki.sqf''')''</small>
 
  
 
|s= [] call [[VN_fnc_module_artillery]]
 
|s= [] call [[VN_fnc_module_artillery]]
  
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|p1n= logic
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|p1t= object
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|p1d= the module logic
 
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|p1v=
  
|p2n=
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|p2n= units
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|p2t= {{DataType|array}} of {{DataType|object}}
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|p2d= synchronised units
 
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|p3n= isActivated
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|r1t=
 
|r1t=
 
|r1d=
 
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|x1= <code>-</code>
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|x1= <code>[module, units group player, true] call VN_fnc_module_artillery;</code>
 
}}
 
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Revision as of 21:41, 20 January 2021

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): global
Effect(s): local

Description

Setup function for the artillery module system.

Syntax

Syntax
[] call VN_fnc_module_artillery
Parameters
logic: Object - the module logic
units: Array of Object - synchronised units
isActivated: Boolean - (Optional, default true) is the module activated
Return value
Nothing

Examples

Example 1
[module, units group player, true] call VN_fnc_module_artillery;