VN_fnc_module_ambient_audio

From Savage Game Design Wiki
Revision as of 17:29, 9 May 2022 by Slow (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

No description added yet.

Syntax

Syntax
[] call VN_fnc_module_ambient_audio;
Parameters
_logic: Object - (Optional, default OBJNULL) Logic unit
_units: Array - (Optional, default []) List of units
_activated: Boolean - (Optional, default TRUE) Activated variable
Return value
Boolean - Function reached the end

Examples

Example 1
[logic, [], true] call VN_fnc_module_ambient_audio