VN_fnc_module_ambient_audio

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Revision as of 20:42, 26 April 2022 by Slow (talk | contribs) (Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= master_functions |d= |s= [] call VN_fnc_module_ambient_audio; |p1n=_logic |p1t=OBJECT |p1d=Logic unit |p1v=O...")
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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Syntax

Syntax
[] call VN_fnc_module_ambient_audio;
Parameters
_logic: Object - (Optional, default OBJNULL) Logic unit
_units: Array - (Optional, default []) List of units
_activated: Boolean - (Optional, default TRUE) Activated variable
Return value
Boolean - Function reached the end

Examples

Example 1
[logic, [], true] call VN_fnc_module_ambient_audio