Difference between revisions of "VN fnc moduleHvtObjectives"

From Savage Game Design Wiki
Jump to navigation Jump to search
(Created page with "{{Function |v= 1.00 |author= |a= |e= |g1= vn_endgame |d= <pre>No description added yet.</pre> |s= ["_logic", "_units", "_activated"] call VN_fnc_moduleHvtObjectives;...")
 
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
  
 
|v= 1.00
 
|v= 1.00
|author=
+
|author=Ethan Johnson
 
|a=
 
|a=
  
Line 14: Line 14:
  
 
|p1n=_logic
 
|p1n=_logic
|p1t=
+
|p1t=object
 
|p1d=
 
|p1d=
 
|p1v=objNull
 
|p1v=objNull
  
 
|p2n=_units
 
|p2n=_units
|p2t=
+
|p2t=array
 
|p2d=
 
|p2d=
 
|p2v=[]
 
|p2v=[]
  
 
|p3n=_activated
 
|p3n=_activated
|p3t=
+
|p3t=bool
 
|p3d=
 
|p3d=
 
|p3v=true
 
|p3v=true

Latest revision as of 21:11, 9 May 2022

← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

No description added yet.

Syntax

Syntax
["_logic", "_units", "_activated"] call VN_fnc_moduleHvtObjectives;
Parameters
_logic: Object - (Optional, default objNull)
_units: Array - (Optional, default [])
_activated: Boolean - (Optional, default true)
Return value
Boolean - Function reached the end