VN_fnc_melee_init

From Savage Game Design Wiki
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Kerc/IFA3 & Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Setup mission variables and sound config variables.

Syntax

Syntax
[] call VN_fnc_melee_init;
Return value
Boolean - Function reached the end

Examples

Example 1
call vn_fnc_melee_init;