VN_fnc_holdActionAdd

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← back to Functions Introduced in S.O.G. Prairie Fire v1.00
Argument(s): n/a
Effect(s): unknown

Description

/*
	Original Author: Jiri Wainar
	Edit Author: Ethan Johnson

	Description:
	Add a hold action. If the hold actions are not initialized yet, initialize the system first.

	Parameters:
	0: OBJECT - object action is attached to
	1: STRING - action title text shown in action menu
	2: STRING or CODE - idle icon shown on screen; if CODE is used the code needs to return the path to icon
	3: STRING or CODE - progress icon shown on screen; if CODE is used the code needs to return the path to icon
	4: STRING - condition for the action to be shown; special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit)
	5: STRING - condition for action to progress; if false is returned action progress is halted; arguments passed into it are: _target, _caller, _id, _arguments
	6: CODE - code executed on start; arguments passed into it are [target, caller, ID, arguments]
		0: OBJECT - target (_this select 0) - the object which the action is assigned to
		1: OBJECT - caller (_this select 1) - the unit that activated the action
		2: NUMBER - ID (_this select 2) - ID of the activated action (same as ID returned by addAction)
		3: ARRAY - arguments (_this select 3) - arguments given to the script if you are using the extended syntax
	7: CODE - code executed on every progress tick; arguments [target, caller, ID, arguments, currentProgress]; max progress is always 24
	8: CODE - code executed on completion; arguments [target, caller, ID, arguments]
	9: CODE - code executed on interrupted; arguments [target, caller, ID, arguments]
	10: ARRAY - arguments passed to the scripts
	11: NUMBER - action duration; how much time it takes to complete the action
	12: NUMBER - priority; actions are arranged in descending order according to this value
	13: BOOL - remove on completion (default: true)
	14: BOOL - show in unconscious state (default: false)
	15: BOOL - show on screen; if false action needs to be selected from action menu to appear on screen (default: true)

	Example:
	[_target,_title,_iconIdle,_iconProgress,_condShow,_condProgress,_codeStart,_codeProgress,_codeCompleted,_codeInterrupted,_arguments,_duration,_priority,_removeCompleted,_showUnconscious] call bis_fnc_holdActionAdd;

	Returns:
	Action ID, can be used for removal or referencing from other functions.
*/

params
[
	["_target",objNull,[objNull]],
	["_title","MISSING TITLE",[""]],
	["_iconIdle","\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa",["",{}]],
	["_iconProgress","\A3\Ui_f\data\IGUI\Cfg\HoldActions\holdAction_revive_ca.paa",["",{}]],
	["_condShow","true",[""]],
	["_condProgress","true",[""]],
	["_codeStart",{},[{}]],
	["_codeProgress",{},[{}]],
	["_codeCompleted",{},[{}]],
	["_codeInterrupted",{},[{}]],
	["_arguments",[],[[]]],
	["_duration",10,[123]],
	["_priority",1000,[123]],
	["_removeCompleted",true,[true]],
	["_showUnconscious",false,[true]],
	["_showWindow",true,[true]]
(Placeholder description extracted from the function header by LM_exportFunctionsToWiki.sqf)

Syntax

Syntax
[] call VN_fnc_holdActionAdd;
Return value
Nothing

Examples

Example 1
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