VN_fnc_drm_request_audio

From Savage Game Design Wiki
Revision as of 20:54, 26 April 2022 by Slow (talk | contribs) (Created page with "{{Function |v= 1.00 |author=Ethan Johnson |a= |e= |g1= dynamic_radio_music_functions |d= |s= [_object,_channel] call VN_fnc_drm_request_audio; |p1n=_object |p1t=OBJ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Syntax

Syntax
[_object,_channel] call VN_fnc_drm_request_audio;
Parameters
_object: Object - (Optional, default OBJNULL) Object which is requesting the audio.
_channel: Number - (Optional, default -1) Channel index
Return value
Boolean - Function reached the end

Examples

Example 1
[radio, 0] call vn_fnc_drm_request_audio;