VN_fnc_drm_play_clients

From Savage Game Design Wiki
Jump to navigation Jump to search
← back to Functions Introduced in S.O.G. Prairie Fire v1.00
by Ethan Johnson
Argument(s): n/a
Effect(s): unknown

Description

Plays audio from an object for the client.

Syntax

Syntax
[_config, _time, _side] call vn_fnc_drm_play_clients;
Parameters
_config: Config - (Optional, default CONFIGNULL) Config entry for the sound
_time: Number - (Optional, default 0) Syncronization time
_side: Number - (Optional, default 0) Side of the audio channel that is playing
Return value
Boolean - Function reached the end

Examples

Example 1
[config_entry, 0, 0] call vn_fnc_drm_play_clients;